The
2014 FIFA World Cup also saw a large increase in use of mobile sports
applications. ESPN, BBC sports and Eurosport saw a 300% increase in
activity during game times (M2 Communications, 2014). These analytics
showed a 200% increase in Facebook, Facebook Messenger, Instagram,
Twitter, WhatsApp, Skype Chat and Viber during game time (M2
Communications, 2014). Network peak times changed from what they
typically were, say during the evening times, to the times of the
game. Yaniv Sulkes, AVP marketing at Allot Communications stated,
“Our analysis of mobile traffic surrounding the World Cup games
definitely showed us that it's all about the online experience...”.
That is largely similar to the finding of the Catalyst study which
found that social media was found as the primary source for sports
information more often than newspapers, radio and magazines for a
third straight year (Broughton, 2014).
Broughton,
D. (2014). Soccer fans follow sponsors to social media. Retrieved
from
http://www.sportsbusinessdaily.com/Journal/Issues/2014/10/13/Research-and-Ratings/Sports -Fan-Engagement-Study.aspx
M2
Communications. (2014). Fan engagement via mobile sports apps up 300% during FIFA World Cup. Telecomworldwire (M2)